Version 4.2.1 - Google's Android Operating System
Whether you are exploring the depths of your favorite dungeon, staring in the face of an evil dragon, or just making a nuisance of yourself with the local townsfolk, Truly Random can handle your dice rolling needs. Our powerful dice rolling engine gives you the flexibility to handle those dicey situations.
Now you can also create your own Custom Dice Sets.
This portion of the application is aimed at those brave adventurers engaged in the world of fantasy role playing games. No need to worry about forgetting your dice. This application will roll the dice for you. Choose the number of dice to roll (1..99), which die (d4, d6, e8, etc), apply a modifier (-99..+99) and make your roll. The totals will be calculated and displayed for you along with the detail for each die.
Common sets of rolls can be saved. For example, if you find that you need to roll a certain combination repeatedly, save that combination and just pick it from the list when needed.
Finally, while the RPG crowd was the original motivation for developing this application, rolling dice of various types and numbers is common in a variety of games. If you've lost those dice from your favorite board game, you no longer have to hunt for others or cannibalize other games. Just choose and roll.
Enter a formula in RPG Dice Notation (an abridged version) to handle those complicated scenarios where rolling a number of d6 just doesn't cut it. Now you can define complex expressions allowing you to mix various dice together, multiply, add, or subtract their result in almost any way you need.
A common task in Role Playing Games is the generation of a character. This will help generate a character where it is required to throw four six-sided (d6) dice, keeping only the best three for up to six attributes. Some DMs will allow the re-roll of any 1s that may have been thrown. Others might have different rules.
After the dice have been thrown, select any that need to be re-rolled and press the "Roll Selected" button and just those will be rolled again. The total on the right will only reflect the three highest dice.
Define your own Custom Dice Sets. You are no longer limited to just numbers on the faces of each die.
Each Dice Set includes one or more dice. Each die can have as many faces as you choose and each face contains the text you enter.
For example, consider a custom set of dice you name "Dinner". You create one die where each face is an entree, another a vegetable, another a fruit, and finally a desert die. Now rolling the dinner dice set adds a little randomness and spontaneity to your nightly meal.
Invent your own games!
Group the saved items from the RPG, RPG+, and Custom Dice Sets together to define your own Campaign.
The Campaign gives you ready access to your character or game specific equipment, abilities, spells, etc.
Global Constants can be used in the expressions you define for RPG Plus and Custom Dice Sets. Now you can define a global constant that can be applied to many calculations allowing you to update it in one place, when needed, and automatically apply to each subsequent roll.
For example, if you were to define a constant to represent your character's level, lets call it ChrLevel, and create an expression to represent the damage caused by a given weapon as such:
When your character's level increases, you just change it in one place and all your saved rolls will automatically start to use the new value.
This is provided for entertainment purposes only.
Here you can define many of the popular lottery games across the US - at least those that involve choosing random numbers from a particular range. This will support the following three types of lottery games:
A couple of definitions are provided by way of example, but are not guaranteed to be a match with the rules of the games in your area.
Please remember that this is provided for entertainment purposes only and does not condone or encourage the playing of lottery games.
With many new devices on the market, it is difficult to test against all configurations. If you run into a problem, please contact me via email (there is an "Email the Developer" button on each page of the help), through the contact screen on this site, or by using the support forums I've provided here. The market comments are inadequate to provide support or really even to learn the true nature of any problem you might be experiencing.
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